RACE

This page describes basic information about NEOBRED's race logic.

Overview

The ranking is determined by the speed of the completion time of the race. A faster completion time results in a higher rank in the race. Completion time is measured up to a hundredth of a second.

Running Styles

This refers to the strategy of a racehorse during a race. There are four types of running styles, as follows:

Pace Setter

Runs at a high pace from the beginning of the race and tries to maintain this pace until the finish line.

Front Runner

Tries to take the lead by positioning themselves at the front of the pack and aims to be as far forward as possible.

Stalker

Maintains a mid-field position throughout the race and aims to make a move during the race to take the lead.

Closer

Conserves stamina in the back to prepare for a game-winning move.

NEOBRED has aptitude values for each running style, and the higher the aptitude value for a particular strategy, the more effective the horse is in that running strategy.

The running strategy can be selected before participating in the race.

Distance Division

Each race is assigned a distance division based on the length of the race.

There are four distance divisions in NEOBRED:

The corresponding race distances for each distance division are as follows:

Sprint

Races of 1000 m to 1399 m.

Mile

Races of 1400 m to 1799 m.

Middle

Races of 1800 m to 2599 m.

Long

Races of 2600 m to 4000 m.

About Course Attributes

Parts of the course feature Element areas. Within such areas, NEOBREDs with a high corresponding Element parameter will have the advantage.

This track is divided into 10 areas as shown above, and only one type of Element is assigned to each area.

There are four types of Elements: Fire, Water, Lightning, and Wind.

Since the Elements of each area differ for each race, each race will have completely different Element areas — even those at the same racecourse and of the same distance.

For example, if the Element of Area 1 is Fire; when a racehorse runs through Area 1, the speed, acceleration, and stamina consumption of the racehorse will be adjusted based on the value of its Fire parameter.

The configuration of the course Elements for each race is determined randomly at the time of race generation.

SPEED

The maximum speed.

POWER

The acceleration power.

STAMINA

The physical stamina.

Mental

Affects the activation rate of special moves.

WEIGHT

Affects the maximum speed and acceleration power.

FIRE

Affects the speed, acceleration, and stamina consumption of the racehorse in Fire Element areas.

WATER

Affects the speed, acceleration, and stamina consumption of the racehorse in Water Element areas.

LIGHTNING

Affects the speed, acceleration, and stamina consumption of the racehorse in Lightning Element areas.

WIND

Affects the speed, acceleration, and stamina consumption of the racehorse in Wind Element areas.

Skills

Passive skills. Different skills have different effects.

Special moves

Skills that give you an advantage in the race. Whether they activate during the race is affected by the mental value.

Optimal Race Field Distances

The type of race distance that the horse excels in.

Running Styles

The various type of strategies that the horse can utilize.

Race Logic

Maximum Speed

This is the upper limit of a racehorse's running speed. The higher the maximum speed, the longer the horse will be able to accelerate. The formula for calculating maximum speed varies depending on the progress of the race. The progress of the race is divided into four stages: early, middle, end, and final sprint, and the interval distance for each part is determined for each distance.

Acceleration

Acceleration refers to the racehorse’s acceleration rate. The higher the acceleration, the faster the horse reaches top speed.

Stamina

Stamina refers to the amount of physical strength a racehorse has. Stamina decreases every second during the race and when it falls below a certain value, acceleration decreases. The more stamina a horse has, the less its acceleration decreases in the latter half of the race.

Race results

The race results are determined by the order of finishing times, with faster finishing times receiving higher rankings.

When there is a tie

If the finishing times of two or more horses are the same, up to a hundredth of a second, those horses will be judged as having the same ranking.

The following is an example of rankings when there are ties:

In this example, in a race of 12 horses, two horses share first place, and three horses share sixth place with the same finishing time up to a hundredth of a second:

Ranking

1 (tied)

1 (tied)

3

4

5

6 (tied)

6 (tied)

6 (tied)

9

10

11

12

Awarding Prizes for Tied Rankings

In the event of a tie, the prize money is divided equally between the horses with the same ranking. The prize money for tied horses is calculated as the sum of the prize money assigned to the tied ranking plus the prize money assigned to the ranking immediately preceding or following the tied ranking, divided by the number of horses who tied for the ranking.

For example, if the prize money for first place is $100, and the prize money for second place is $50, and two horses tie for first place:

Assuming that the horses who tied are named HORSE A and HORSE B THEN HORSE A, and HORSE B will each receive a prize of ($100 + $50) / 2 = $75.

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